Real-Time Ball Tracking in a Semi-automated Foosball Table

R.J.M. Janssen, J.J.T.H. Best, de, M.J.G. Molengraft, van de, M. Steinbuch

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

4 Citations (Scopus)
3 Downloads (Pure)

Abstract

In this article a method is proposed for ball tracking using 100 Hz computer vision in a semi-automated foosball table. In this application the behavior of the ball is highly dynamic with speeds up to 10 m/s and frequent bounces occur against the sides of the table and the puppets. Moreover, in the overhead camera view of the field the ball is often fully or partially occluded and there are other objects present that resemble the ball. The table is semi-automated to enable single user game play. This article shows that it is possible to perform fast and robust ball tracking by combining efficient image processing algorithms with a priori knowledge of the stationary environment and position information of the automated rods.
Original languageEnglish
Title of host publicationRoboCup 2009: Robot Soccer World Cup XIII
EditorsR. Goebel, J. Siekmann, W. Wahlster
Place of PublicationBerlin / Heidelberg
PublisherSpringer
Pages128-139
Number of pages462
ISBN (Print)978-3-642-11875-3
DOIs
Publication statusPublished - 2010

Publication series

NameLecture notes in computer science
Volume5949
ISSN (Print)0302-9743

Fingerprint

Dive into the research topics of 'Real-Time Ball Tracking in a Semi-automated Foosball Table'. Together they form a unique fingerprint.

Cite this