Abstract
This paper sketches a setup to perform user experience tests on game characters which act emotionally based on their personality and situation. The test setting is primarily designed to benchmark Nemesys, a system designed to elicit emotions based on an artificial neural network that is able to learn six basic emotional states. Nemesys is based on models drawn from the state of the art in modeling emotions in the field of psychology and also includes the Five-Factor Model of Personality to represent different personalities.The test and application scenario employs the commercial 3D game engine from Unreal Tournament 2003, a stereoscopic projecting of the scene and biofeedback measurements of the affective state of the player.
Original language | English |
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Title of host publication | Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 |
Pages | 375-376 |
Number of pages | 2 |
DOIs | |
Publication status | Published - 1 Dec 2005 |
Externally published | Yes |
Event | 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spain Duration: 15 Jun 2005 → 17 Jun 2005 |
Conference
Conference | 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 |
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Country/Territory | Spain |
City | Valencia |
Period | 15/06/05 → 17/06/05 |
Keywords
- agent
- emotion
- games
- intelligent interaction
- user experience