Abstract
Augmented tabletops can be used to create multi-modal and collaborative environments in which natural interactions with tangible objects that represent virtual (digital) information can be performed. Such environments are considered potentially interesting for many different applications. In this paper, we address the question of whether or not it makes sense to use such environments to
design learning experiences for young children. More specifically, we present the "Read-It" application that we have created to illustrate how augmented tabletops can support the development of reading skills. Children of fiveto-seven-years old were actively involved in designing and testing this application. A pilot experiment was conducted with a prototype of the Read-It application, in order to confirm that it does indeed meet the a priori expectations. We hope that the Read-It application will inspire the development of more tabletop applications that are targeted at specific user groups and activities.
Original language | English |
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Title of host publication | Proceeding of the 2004 Conference on interaction Design and Children: Building A Community (Maryland, June 01 - 03, 2004). IDC'04 |
Editors | Druin A. Juan Pablo Hourcade, xx Sharman Kollet |
Place of Publication | New York, NY, USA |
Publisher | Association for Computing Machinery, Inc |
Pages | 73-80 |
ISBN (Print) | 1-58113-791-5 |
Publication status | Published - 2004 |
Event | conference; IDC 2004, June 1-3, 2004, College Park, Maryland, USA; 2004-06-01; 2004-06-03 - Duration: 1 Jun 2004 → 3 Jun 2004 |
Conference
Conference | conference; IDC 2004, June 1-3, 2004, College Park, Maryland, USA; 2004-06-01; 2004-06-03 |
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Period | 1/06/04 → 3/06/04 |
Other | IDC 2004, June 1-3, 2004, College Park, Maryland, USA |