@inproceedings{73f49da526e847da9f7849e41bdf67b3,
title = "Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise",
abstract = "Although many people have a positive intention to be more active, a key challenge remains to turn this intention into action. Social support as a motivational strategy can increase adherence in exercise and can be provided by relational agents as a substitute for human coaches. We first conducted an exploratory two-week user study, to explore how emotional design and tangible interaction influences experience and motivation to exercise. We then designed a propositional research object Raya, a tangible exercise buddy that helps one to realize their workout by reminding them of their goals and self-commitment. We invite designers to bridge the gap in the design space of sport-related technologies by designing tangible artefacts embedding supportive and qualitative aesthetics of interaction rather than focusing on performance.",
author = "Daphne Menheere and \{de Haan\}, Alynne and Vos, \{Steven B.\} and Carine Lallemand",
note = "Publisher Copyright: {\textcopyright} 2021, IFIP International Federation for Information Processing.; 18th IFIP International Conference on Human-Computer Interaction, INTERACT 2021 ; Conference date: 30-08-2021 Through 03-09-2021",
year = "2021",
month = aug,
day = "27",
doi = "10.1007/978-3-030-85607-6\_60",
language = "English",
isbn = "978-3-030-85606-9",
volume = "VI",
series = "Lecture Notes in Computer Science (LNCS)",
publisher = "Springer",
pages = "471--475",
editor = "Carmelo Ardito and Rosa Lanzilotti and Alessio Malizia and Helen Petrie and Antonio Piccinno and Giuseppe Desolda and Kori Inkpen",
booktitle = "Human-Computer Interaction – INTERACT 2021",
address = "Germany",
}