Abstract
Although gamers of color constitute a large part of the digital gaming player base in the US, they are systematically and enormously underrepresented by in-game characters in AAA titles. To extend these findings to indie games, we examine 80 titles and show that the pattern of lack of racial diversity holds. We discuss implications for the industry and players, and present challenges that must be addressed to increase diversity in racial representations of characters in games.
Original language | English |
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Title of host publication | Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 137-151 |
Number of pages | 15 |
ISBN (Electronic) | 978-1-4503-5111-9 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Netherlands Duration: 15 Oct 2017 → 18 Oct 2017 Conference number: 4 https://chiplay.acm.org/2017 |
Conference
Conference | 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 |
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Abbreviated title | CHI PlAY 2017 |
Country/Territory | Netherlands |
City | Amsterdam |
Period | 15/10/17 → 18/10/17 |
Internet address |
Keywords
- Diversity
- Games
- Indie, AAA
- People of color
- Race