Racial diversity in Indie games: patterns, challenges, and opportunities

Cale J. Passmore, Rowan Yates, Max V. Birk, Regan L. Mandryk

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

29 Citations (Scopus)

Abstract

Although gamers of color constitute a large part of the digital gaming player base in the US, they are systematically and enormously underrepresented by in-game characters in AAA titles. To extend these findings to indie games, we examine 80 titles and show that the pattern of lack of racial diversity holds. We discuss implications for the industry and players, and present challenges that must be addressed to increase diversity in racial representations of characters in games.
Original languageEnglish
Title of host publicationExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages137-151
Number of pages15
ISBN (Electronic)978-1-4503-5111-9
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
Conference number: 4
https://chiplay.acm.org/2017

Conference

Conference4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Abbreviated titleCHI PlAY 2017
Country/TerritoryNetherlands
CityAmsterdam
Period15/10/1718/10/17
Internet address

Keywords

  • Diversity
  • Games
  • Indie, AAA
  • People of color
  • Race

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