Quantifying Egocentric Distance Perception in Virtual Reality Environment

Victoria Korshunova-Fucci (Corresponding author), Floris van Himbergen, Hsiao Ming Fan, Armin G. Kohlrausch, Raymond H. Cuijpers

Research output: Contribution to journalArticleAcademicpeer-review

6 Citations (Scopus)
17 Downloads (Pure)

Abstract

In virtual reality (VR) studies, where object distance plays a role of an independent variable, unknown egocentric distance perception values can affect the interpretation of the collected data. It is known that the perceived egocentric distance in VR is often underestimated, which may affect other judgments that implicitly depend on it. In order to prepare later experiments on the effect of distance on audiovisual (a)synchrony perception, this study quantifies the egocentric distance perception in a virtual indoor environment using two methods: verbal judgment (VJ) and position adjustment (PA). For the VJ method, participants verbally estimated the distance between their own position and a cardboard box position at a distance between a nominal 5 m and 30 m, with increments of 5 m. For the PA method, participants were asked to position a cardboard box to an instructed distance of a nominal 5 m to 13 m, with increments of 1 m. Both methods (VJ and PA) showed significant and substantial levels of underestimation, where simulated distance was underestimated on average by 38.5%. Our study suggests taking these findings into account when treating distance as an independent parameter in experiments conducted in purely simulated virtual spaces which do not exist physically in the real world.
Original languageEnglish
Pages (from-to)5431-5442
Number of pages12
JournalInternational Journal of Human-Computer Interaction
Volume40
Issue number18
Early online date19 Jul 2023
DOIs
Publication statusPublished - 2024

Funding

This project has received funding from the European Union\u2019s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No 812719. We want to express our gratitude to all participants and forum moderators to have taken the time to review and possibly participate in this study during COVID-19 times. This research would not have been feasible without their efforts.

Keywords

  • Egocentric distance
  • Virtual Reality (VR)
  • Depth perception
  • Oculus Rift
  • Distance perception
  • VR environment
  • oculus rift
  • Egocentric distance perception
  • depth perception
  • virtual reality simulation

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