Abstract
This paper describes the application of Exact Kinematic Constraint Design to designs meant for tangible interaction with users. The paper gives rules for generating high quality mechanical designs for tangible interactions. Each rule is explained using examples made in LEGO and real world examples.
Original language | English |
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Title of host publication | Proceedings of the Second Conference on Creativity and Innovation in Design (DESIRE '11), October 19-21 2011, Eindhoven, The Netherlands |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 351-354 |
ISBN (Print) | 978-1-4503-0754-3 |
DOIs | |
Publication status | Published - 2011 |
Event | conference; Second Conference on Creativity and Innovation in Design - Duration: 1 Jan 2011 → … |
Conference
Conference | conference; Second Conference on Creativity and Innovation in Design |
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Period | 1/01/11 → … |
Other | Second Conference on Creativity and Innovation in Design |