Profiling personality traits with games

Carlos Pereira Santos, Kevin Hutchinson, Vassilis Javed Khan, Panos Markopoulos

Research output: Contribution to journalArticleAcademicpeer-review

2 Citations (Scopus)
3 Downloads (Pure)

Abstract

Trying to understand a player's characteristics with regards to a computer game is a major line of research known as player modeling. The purpose of player modeling is typically the adaptation of the game itself.We present two studies that extend player modeling into player profiling by trying to identify abstract personality traits, such as the need for cognition and self-esteem, through a player's in-game behavior.We present evidence that game mechanics that can be broadly adopted by several game genres, such as hints and a player's self-evaluation at the end of a level, correlate with the aforementioned personality traits. We conclude by presenting future directions for research regarding this topic, discuss the direct applications for the games industry, and explore how games can be developed as profiling tools with applications to other contexts.

Original languageEnglish
Article number11
Number of pages30
JournalACM Transactions on Interactive Intelligent Systems
Volume9
Issue number2-3
DOIs
Publication statusPublished - 1 Mar 2019

Keywords

  • Game design
  • Games user research
  • Need for cognition
  • Player modeling
  • Player profiling
  • Self-esteem
  • self-esteem
  • need for cognition
  • games user research
  • game design
  • player profiling

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