Abstract
In this paper we discuss the low-volume production of an interaction design research product known as the tilting bowl. The form of the tilting bowl was designed with 3D modeling tools and utilized digital fabrication for rapid prototyping. The final form was produced in a small number of glazed ceramic forms with embedded electronics and actuators. We focus on the lessons we learned from the challenges and design opportunities that arose in moving from digital processes to ceramic processes. We reflected on these lessons and developed thematic notions we refer to as frictions. These include shifting constraints, naïve expertise, manual automation, and dynamic materiality. The contributions of this paper are new design insights into the combination of digital and material processes for studio based prototyping and low-volume production and adds to the emerging relevance of digital fabrication, physical fabrication, and physical materials to interaction design and HCI research.
Original language | English |
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Title of host publication | DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 1258-1269 |
Number of pages | 12 |
ISBN (Print) | 978-1-4503-4031-1 |
DOIs | |
Publication status | Published - 4 Jun 2016 |
Event | 11th ACM Conference on Designing Interactive Systems (DIS 2016) - Queensland University of Technology, Brisbane, Australia Duration: 4 Jun 2016 → 8 Jun 2016 Conference number: 11 http://www.dis2016.org/ |
Conference
Conference | 11th ACM Conference on Designing Interactive Systems (DIS 2016) |
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Abbreviated title | DIS 2016 |
Country/Territory | Australia |
City | Brisbane |
Period | 4/06/16 → 8/06/16 |
Other | “Fuse" |
Internet address |
Keywords
- Ceramics
- Design research
- Fabrication
- Materials
- Prototyping
- Rapid prototyping
- Research product
- Slip-casting