Procedural City Modeling for AR Applications

Michael Burch, Gunter Wallner, Sven T.T. Arends, Puneet Beri

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In this paper we present a procedural city modeling approach which combines real-world street data and the multi-nuclei theory to generate believable cities. Our approach performs a partitioning of a city into urban zones based on Perlin noise and different parameters that are adjustable by the user. Our method is efficient enough to be used for augmented reality applications to be run on devices with limited processing capabilities such as smartphones. The approach can be used to build applications for professional urban planners and entertainment purposes. We illustrate the usefulness of our approach by applying it to data of three cities. Moreover, we provide implementation details and discuss challenges and limitations of the technique in the light of several application scenarios.

Original languageEnglish
Title of host publication2020 24th International Conference Information Visualisation, IV 2020
PublisherInstitute of Electrical and Electronics Engineers
Pages581-586
Number of pages6
ISBN (Electronic)9781728191348
DOIs
Publication statusPublished - Sep 2020
Event24th International Conference Information Visualisation, IV 2020 - Melbourne, Australia
Duration: 7 Sep 202011 Sep 2020

Conference

Conference24th International Conference Information Visualisation, IV 2020
Country/TerritoryAustralia
CityMelbourne
Period7/09/2011/09/20

Keywords

  • Augmented reality
  • Nuclei theory
  • Perlin noise
  • Procedural city modeling
  • Urban layout generation

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