Abstract
The long processing times inherent in the use of raster graphics techniques for the shading of complex scenes, complicate the design and debugging of a picture. The efficiency of the picture-generating process can, however, be improved by adding several interactive facilities to the system. In particular, fast previewing techniques are valuable for checking the modeling and for getting a good impression in an early stage of the picture-definition process. A discussion of raster graphics system design is followed by examples of fast pre-viewing techniques for the shading and texture mapping of surface models and for the shading of solid models using a raycasting technique.
Original language | English |
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Pages (from-to) | 149-161 |
Number of pages | 13 |
Journal | Computers and Graphics |
Volume | 8 |
Issue number | 2 |
DOIs | |
Publication status | Published - 1984 |