Previewing techniques in raster graphics

F.W. Jansen, J.J. Wijk, van

    Research output: Contribution to journalArticleAcademicpeer-review

    6 Citations (Scopus)


    The long processing times inherent in the use of raster graphics techniques for the shading of complex scenes, complicate the design and debugging of a picture. The efficiency of the picture-generating process can, however, be improved by adding several interactive facilities to the system. In particular, fast previewing techniques are valuable for checking the modeling and for getting a good impression in an early stage of the picture-definition process. A discussion of raster graphics system design is followed by examples of fast pre-viewing techniques for the shading and texture mapping of surface models and for the shading of solid models using a raycasting technique.
    Original languageEnglish
    Pages (from-to)149-161
    Number of pages13
    JournalComputers and Graphics
    Issue number2
    Publication statusPublished - 1984


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