Abstract
Digital Craftsmanship, and other explorative design research practices using digital fabrication, depend on sample making and material exploration. Rather than describing a method of making use of the information present in samples co-inhabiting a timeline, this pictorial reports on the loose ends that may emerge out of the main journey, when taking a traveler's approach to making. By loose ends, we mean successful samples that are not suitable to the main inquiry of the present design research process, but that under certain circumstances can become starting points for new investigation lines. We describe four examples of such loose ends and introduce the concept of fellow travelers as a metaphor for describing the process of co-inhabiting a timeline and a journey while ultimately having diverging goals and outcomes.
Original language | English |
---|---|
Title of host publication | DIS 2022 - Proceedings of the 2022 ACM Designing Interactive Systems Conference |
Subtitle of host publication | Digital Wellbeing |
Pages | 527-540 |
Number of pages | 14 |
ISBN (Electronic) | 9781450393584 |
DOIs | |
Publication status | Published - 13 Jun 2022 |
Bibliographical note
DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.Keywords
- Design Processes
- Digital Craftsmanship
- Digital Fabrication
- Research through Design
- Sample Making
Fingerprint
Dive into the research topics of 'Portfolio of Loose Ends.'. Together they form a unique fingerprint.Prizes
-
Best Paper Honourable Mention Award
Goveia da Rocha, B. (Recipient), 2022
Prize: Other › Career, activity or publication related prizes (lifetime, best paper, poster etc.) › Scientific