Plux: Exploring light settings through hybrid control

Tom Van Rooij, Saskia Bakker

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)
5 Downloads (Pure)

Abstract

Connected lighting solutions are replacing traditional lightbulbs in the home environment and offer unlimited numbers of light settings, varying in color, brightness, saturation and more. Interaction design for such systems is challenging: simple switches no longer suffice, and asking users to specify all parameters of all lightbulbs separately is time-consuming and requires them to understand the desired outcome. This paper presents Plux, a tangible light controller which employs a hybrid control approach. Plux generates light settings of pseudo-randomized color palettes, while users control the saturation and brightness directly. Plux is intended to enable serendipitous exploration of new light settings using a peripheral interaction design approach. A field deployment in which 5 people used Plux for 3 weeks in their homes revealed that using Plux easily became a part of the everyday routine. Plux's hybrid control approach was particularly valuable for users who struggle to determine the desired light setting.

Original languageEnglish
Title of host publicationTEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages205-210
Number of pages6
Volume2018-January
ISBN (Electronic)9781450355681
DOIs
Publication statusPublished - 18 Mar 2018
Event12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018) - Stockholm, Sweden
Duration: 18 Mar 201821 Mar 2018
Conference number: 12
https://tei.acm.org/2018/

Conference

Conference12th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2018)
Abbreviated titleTEI 2018
CountrySweden
CityStockholm
Period18/03/1821/03/18
Internet address

Keywords

  • Design research
  • Hybrid control
  • Lighting
  • Peripheral interaction
  • Smart lighting
  • Tangible interfaces

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