Playing Games in the Emotional Space

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    The nature of user studies is changing, reflecting changing visions of both what is relevant to study and how to study it in order to understand the user. The focus has progressively moved from the task to the activity including an analysis of not only people’s actions but the social, cultural, and economic factors that influence their behaviour. Now, with the so-called ubiquitous technologies moving out of the office and pervading people’s personal sphere, designers must examine different facets of the user; in order for a product to be good (and successful), it should be both satisfying and pleasurable in the private life of the individuals.
    Original languageEnglish
    Title of host publicationFunology 2
    EditorsMark Blythe, Andrew Monk
    PublisherSpringer
    Chapter28
    Pages435-449
    Number of pages15
    Edition2nd
    ISBN (Electronic)978-3-319-68213-6
    ISBN (Print)978-3-319-68212-9
    DOIs
    Publication statusPublished - 19 Jul 2018

    Publication series

    NameHuman–Computer Interaction Series ((HCIS))

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