Playability and player experience research

L.E. Nacke, A. Drachen, K. Kuikkaniemi, J. Niesenhaus, H.J. Korhonen, W.M. Hoogen, van den, K. Poels, W.A. IJsselsteijn, Y.A.W. Kort, de

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

40 Citations (Scopus)
3 Downloads (Pure)


As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the relationship and interactions between players and games. This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research.
Original languageEnglish
Title of host publicationBreaking new ground : innovation in games, play, practice and theory
EditorsB. Atkins, H. Kennedy
Place of PublicationLondon
Publication statusPublished - 2009
EventDiGRA 2009 : Breaking New Ground: Innovation in Games, Play, Practice and Theory - West London, United Kingdom
Duration: 1 Sep 20094 Sep 2009


ConferenceDiGRA 2009
CountryUnited Kingdom
CityWest London
OtherDiGRA 2009 : Digital Games Research Association Conference London


Cite this

Nacke, L. E., Drachen, A., Kuikkaniemi, K., Niesenhaus, J., Korhonen, H. J., Hoogen, van den, W. M., ... Kort, de, Y. A. W. (2009). Playability and player experience research. In B. Atkins, & H. Kennedy (Eds.), Breaking new ground : innovation in games, play, practice and theory London: DiGRA.