Play-Graph: A methodology and visualization approach for the analysis of gameplay data

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Abstract

Instrumentation to automatically log information - so called gameplay metrics - about the player-game interaction has become an important tool for analyzing player behavior in games. However, due to the usually large amount of gathered data, analysis of the collected data can be challenging. Visualizations have become a promising addition to statistical techniques to explore and better understand the data. In this paper we build upon our previous work on gameplay analysis and introduce the concept of a play-graph as a way to formally describe and visualize gameplay data. Difference graphs are used to depict the changes between two different datasets - a relevant but currently neglected task in gameplay analytics. Furthermore, we address issues in regard to the visual representation of our former prototype. Data obtained from a puzzle game, a team-based shooter, and a MMORPG are used to illustrate the concepts.
Original languageEnglish
Title of host publicationProceedings of the International Conference on the Foundations of Digital Games
PublisherFoundations of Digital Games
Pages253-260
Number of pages8
ISBN (Electronic)978-0-9913982-0-1
Publication statusPublished - 2013
Externally publishedYes
Event8th International conference on the Foundations of digital games (FDG2013) - Chania, Crete, Greece
Duration: 14 May 201317 May 2013
http://www.fdg2013.org/program/papers.html

Conference

Conference8th International conference on the Foundations of digital games (FDG2013)
Abbreviated titleFDG2013
Country/TerritoryGreece
CityChania, Crete
Period14/05/1317/05/13
Internet address

Keywords

  • Play-Graph
  • Clustering
  • Difference Graph
  • Gameplay Visualization
  • Playtesting

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