Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle

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Abstract

The rise of Mixed and Virtual Reality technologies can stimulate more intense game experiences, offer new opportunities for learning and have made new interaction paradigms possible. However, it is important to understand how players engage with mixed and virtual realities, and how to design ways to subtly pull people in and out of the game world as the context requires. This paper proposes a framework based on concepts of the magic circle and diegesis, to provide four Mixed Reality interaction design strategies, and subsequently gives a game design exemplar for each of these categories to highlight how they can be operationalized.

Original languageEnglish
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publication17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Proceedings
EditorsJessie Y. C. Chen, Gino Fragomeni
PublisherSpringer
Pages30-40
Number of pages11
Volume3
ISBN (Electronic)9783031937156
ISBN (Print)9783031937149
DOIs
Publication statusPublished - 31 May 2025
Event17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th HCI International Conference, HCII 2025 - Gothenburg, Sweden
Duration: 22 Jun 202527 Jun 2025

Publication series

NameLecture Notes in Computer Science
Volume15790 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th HCI International Conference, HCII 2025
Country/TerritorySweden
CityGothenburg
Period22/06/2527/06/25

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

Keywords

  • Interaction Design
  • Magic Circle
  • Mixed Reality
  • Play
  • Presence

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