Abstract
With camera-enabled phones always at hand, people tend to build large photo collections on these devices, which in turn creates the need of curating such collections. This paper describes a study of curation activities performed on smartphones aiming to identify design opportunities for applications that will help users manage and organize their photo collections. Semi-structured interviews with young adults show that curation on smartphones does not happen without external triggers and is an activity that they postpone and avoid as much as possible. The most usual trigger for curation activities is running out of storage space. Rather than specialized applications participants are content with camera roll applications that are built into their phones. They do not like how photographs are mixed in the camera roll, but value the overview, chronological order and serendipity it allows in viewing. Furthermore, they appreciate automated backup of their photo collections.
Original language | English |
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Title of host publication | Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings |
Editors | A.D. Cheok, M. Inami, T. Romão |
Place of Publication | Dordrecht |
Publisher | Springer |
Pages | 406-414 |
Number of pages | 9 |
ISBN (Electronic) | 978-3-319-76270-8 |
ISBN (Print) | 978-3-319-76269-2 |
DOIs | |
Publication status | Published - 18 Feb 2018 |
Event | 14th International Conference on Advances in Computer Entertainment Technology (ACE 2017) - London, United Kingdom Duration: 14 Dec 2017 → 16 Dec 2017 Conference number: 14 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 10714 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 14th International Conference on Advances in Computer Entertainment Technology (ACE 2017) |
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Abbreviated title | ACE 2017 |
Country | United Kingdom |
City | London |
Period | 14/12/17 → 16/12/17 |
Fingerprint
Keywords
- Design research
- Interaction design
- Photo curation
- PhotoUse
- Smartphone
Cite this
}
Photo curation practices on smartphones. / Zürn, Xenia; Damen, Koen; van Leiden, Fabienne; Broekhuijsen, Mendel; Markopoulos, Panos.
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings. ed. / A.D. Cheok; M. Inami; T. Romão. Dordrecht : Springer, 2018. p. 406-414 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10714 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review
TY - GEN
T1 - Photo curation practices on smartphones
AU - Zürn, Xenia
AU - Damen, Koen
AU - van Leiden, Fabienne
AU - Broekhuijsen, Mendel
AU - Markopoulos, Panos
PY - 2018/2/18
Y1 - 2018/2/18
N2 - With camera-enabled phones always at hand, people tend to build large photo collections on these devices, which in turn creates the need of curating such collections. This paper describes a study of curation activities performed on smartphones aiming to identify design opportunities for applications that will help users manage and organize their photo collections. Semi-structured interviews with young adults show that curation on smartphones does not happen without external triggers and is an activity that they postpone and avoid as much as possible. The most usual trigger for curation activities is running out of storage space. Rather than specialized applications participants are content with camera roll applications that are built into their phones. They do not like how photographs are mixed in the camera roll, but value the overview, chronological order and serendipity it allows in viewing. Furthermore, they appreciate automated backup of their photo collections.
AB - With camera-enabled phones always at hand, people tend to build large photo collections on these devices, which in turn creates the need of curating such collections. This paper describes a study of curation activities performed on smartphones aiming to identify design opportunities for applications that will help users manage and organize their photo collections. Semi-structured interviews with young adults show that curation on smartphones does not happen without external triggers and is an activity that they postpone and avoid as much as possible. The most usual trigger for curation activities is running out of storage space. Rather than specialized applications participants are content with camera roll applications that are built into their phones. They do not like how photographs are mixed in the camera roll, but value the overview, chronological order and serendipity it allows in viewing. Furthermore, they appreciate automated backup of their photo collections.
KW - Design research
KW - Interaction design
KW - Photo curation
KW - PhotoUse
KW - Smartphone
UR - http://www.scopus.com/inward/record.url?scp=85043517200&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-76270-8_28
DO - 10.1007/978-3-319-76270-8_28
M3 - Conference contribution
AN - SCOPUS:85043517200
SN - 978-3-319-76269-2
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 406
EP - 414
BT - Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings
A2 - Cheok, A.D.
A2 - Inami, M.
A2 - Romão, T.
PB - Springer
CY - Dordrecht
ER -