Perswedo : introducing persuasive principles into the creative design process through a design card-set

X. Ren, Y. Lu, H. Oinas-Kukkonen, A.C. Brombacher

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    7 Citations (Scopus)
    13 Downloads (Pure)

    Abstract

    In human-computer interaction (HCI), advances of information and communication technology have led to a wealth of Persuasive Technology (PT) researches to support people’s behaviors change. Many PT theories have been widely used for design analysis and are supposed to be useful for PT design. However, very limited effort has been taken to bridge the gap between PT theory and design practice. In this paper, we present the formative study of Perswedo, a card-based tool that introduces persuasive principles from Persuasive Systems Design model to support the creative design flow. As an intermediate step to appropriate Perswedo cards to the design activities, we assessed the usefulness and value of Perswedo in the design process as well as the design implications of the cards through three design workshops. Our findings suggest further study to resonate PT theoretical work with design practice.
    Original languageEnglish
    Title of host publicationHuman-Computer Interaction – INTERACT 2017
    Subtitle of host publication16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III
    EditorsRegina Bernhaupt, Marco Winckler, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill
    Place of PublicationDordrecht
    PublisherSpringer
    Pages453-462
    Number of pages10
    ISBN (Electronic)978-3-319-67687-6
    ISBN (Print)978-3-319-67686-9
    DOIs
    Publication statusPublished - 21 Sept 2017

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume10515 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Keywords

    • Persuasive principles
    • Card-based tool
    • Creative design process
    • Creative design process
    • Card-based tool

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