Abstract
Virtual reality (VR) technology affords powerful influences on human behavior and thinking through symbiotic interaction between the VR environment and the human user. Earlier research indicated that in a real bookstore, a slight touch by the welcoming shop assistant on the shopper’s upper arm positively influenced consumer behavior. To investigate effects of artificial social touch in VR, participants were asked to shop in two virtual shops (in random order). The virtual shop assistant touched participants (shoppers) on the upper arm (through an actuator on participant’s arm) while greeting, or, in the other shop, identically greeted participants without touching them. Results showed that in the shop in which participants were touched by the virtual shop assistant, they spent more time, more money on purchasing and their overall shopping experience evaluation was more positive. Findings confirmed that the illusion of virtual social touch can be established in VR and contributed that VR employing artificial social touch can be effective in influencing consumer behavior.
Original language | English |
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Title of host publication | Symbiotic Interaction - 6th International Workshop, Symbiotic 2017, Revised Selected Papers |
Publisher | Springer |
Pages | 98-109 |
Number of pages | 12 |
ISBN (Print) | 9783319915920 |
DOIs | |
Publication status | Published - 1 Jan 2018 |
Event | 6th International Workshop on Symbiotic Interaction, SYMBIOTIC 2017 - Eindhoven, Netherlands Duration: 18 Dec 2017 → 19 Dec 2017 Conference number: 6 https://symbiotic2017.org/ |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 10727 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 6th International Workshop on Symbiotic Interaction, SYMBIOTIC 2017 |
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Abbreviated title | Symbiotic 2017 |
Country/Territory | Netherlands |
City | Eindhoven |
Period | 18/12/17 → 19/12/17 |
Internet address |
Keywords
- Interpersonal touch
- Persuasive technology
- Persuasive VR
- Shopping behavior
- Virtual reality