Abstract
We introduce and test an affective music player (AMP) that selects music for mood enhancement. Through a concise overview of content, construct, and ecological validity,
we elaborate five considerations that form the foundation of the AMP. Based on these considerations, computational models are developed, using regression and kernel density
estimation. We show how these models can be used for music selection and how they can be extended to fit in other systems. Subsequently, the success of the models is illustrated with a user test. The AMP augments music listening, where its techniques, in general, enable automated affect guidance. Finally, we argue that our AMP is readily applicable to real-world situations as it can 1) cope with noisy situations, 2) handle the large inter-individual differences apparent in the musical domain, and 3) integrate context or other information, all in real-time.
Original language | English |
---|---|
Title of host publication | Proceedings of the 3rd International IEEE Conference on Affective Computing and Intelligent Interaction (ACII), September 10-12, 2009 |
Place of Publication | Amsterdam |
Publisher | Institute of Electrical and Electronics Engineers |
Pages | 472-477 |
ISBN (Print) | 978-1-4244-4799-2 |
Publication status | Published - 2009 |
Event | 2009 International IEEE Conference on Affective Computing and Intelligent Interaction - Duration: 10 Sept 2009 → 12 Sept 2009 |
Conference
Conference | 2009 International IEEE Conference on Affective Computing and Intelligent Interaction |
---|---|
Period | 10/09/09 → 12/09/09 |
Other | 3rd International IEEE Conference on Affective Computing and Intelligent Interaction |