People, places, and play: a research framework for digital game experience in a socio-spatial context

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

29 Citations (Scopus)
3 Downloads (Pure)

Abstract

Electronic games frequently give rise to engaging and meaningful social interactions, both over the internet and in the real and tangible world of the gamer. This is the focus of the present paper, which explores digital gaming as a situated experience, shaped by socio-spatial contingencies. In particular we discuss how co-players, audience, and their spatial organization shape play and player experience. We present a framework describing social processes underlying situated social play experience and how these are shaped by the game’s socio-spatial context. The core of this framework describes various 'sociality characteristics', and discusses these both in terms of co-located and mediated social game settings.
Original languageEnglish
Title of host publicationProceedings of the International Conference Digital Games Research Association 2007 (DiGRA 2007) : Situated Play, September 24-28, 2007
EditorsD. Thomas, R. Appelman
Place of PublicationTokyo
PublisherDiGRA
Pages823-830
Number of pages8
Publication statusPublished - 2007
EventDiGRA 2007: Situated Play - Tokyo, Japan
Duration: 24 Sept 200728 Sept 2007

Conference

ConferenceDiGRA 2007
Abbreviated titleDiGRA 2007
Country/TerritoryJapan
CityTokyo
Period24/09/0728/09/07

Fingerprint

Dive into the research topics of 'People, places, and play: a research framework for digital game experience in a socio-spatial context'. Together they form a unique fingerprint.

Cite this