Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games

Sebastian Cmentowski, Andrey Krekhov, Jens Krueger

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

7 Citations (Scopus)

Abstract

Room-scale virtual reality games allow players to experience an unmatched level of presence. A major reason is the natural navigation provided by physical walking. However, the tracking space is still limited, and viable alternatives or extensions are required to reach further virtual destinations. Our current work focuses on traveling over (very) large distances--an area where approaches such as teleportation are too exhausting and WIM teleportations potentially reduce presence. Our idea is to equip players with the ability to switch from first-person to a third-person god-mode perspective on demand. From above, players can command their avatar similar to a real-time strategy game and initiate travels over large distance. In our first exploratory evaluation, we learned that the proposed dynamic switching is intuitive, increases spatial orientation, and allows players to maintain a high degree of presence throughout the game. Based on the outcomes of a participatory design workshop, we also propose a set of extensions to our technique that should be considered in the future.
Original languageEnglish
Title of host publicationExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery, Inc.
Pages1–6
ISBN (Print)9781450359719
DOIs
Publication statusPublished - 2 May 2019
Externally publishedYes
Event37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019 - Scottish Event Campus, Glasgow, United Kingdom
Duration: 4 May 20199 May 2019
Conference number: 37
https://chi2019.acm.org

Publication series

NameCHI EA '19
PublisherAssociation for Computing Machinery

Conference

Conference37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019
Abbreviated titleCHI 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period4/05/199/05/19
Internet address

Keywords

  • fast-travel
  • navigation
  • presence
  • virtual avatar
  • virtual reality games
  • world-in-miniature

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