Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games

Sebastian Cmentowski, Fabian Kievelitz, Jens Harald Krueger

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenting users' actual movements. However, the resulting increase in visual flow can easily cause cybersickness. Therefore, we present a novel augmented-walking approach for virtual reality games. Our core concept is a virtual tunnel that spans the entire travel distance when viewed from the outside. However, its interior is only a fraction as long, allowing users to cover the distance by real walking. Whereas the tunnel hides the visual flow from the applied movement acceleration, windows on the tunnel's walls still reveal the actual expedited motion. Our evaluation reveals that our approach avoids cybersickness while enhancing physical activity and preserving presence. We finish our paper with a discussion of the design considerations and limitations of our proposed locomotion technique.
Original languageEnglish
Article number246
Pages (from-to)1-24
Number of pages24
JournalProceedings of the ACM on Human-Computer Interaction
Volume6
Issue numberCHI PLAY
DOIs
Publication statusPublished - 31 Oct 2022
Externally publishedYes
Event9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 - Bremen, Germany
Duration: 2 Nov 20225 Nov 2022
https://chiplay.acm.org/2022/

Keywords

  • virtual reality games
  • tunnel
  • travel
  • portal
  • physical walking
  • navigation
  • movement
  • locomotion technique
  • cybersickness

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  • Honorable Mention Award

    Cmentowski, S. (Recipient), Kievelitz, F. (Recipient) & Krüger, J. (Recipient), 2 Nov 2022

    Prize: OtherCareer, activity or publication related prizes (lifetime, best paper, poster etc.)Scientific

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