Out of sight, out of mind : co-player effects on seniors' player experience

B.J. Gajadhar, H.H. Nap, Y.A.W. Kort, de, W.A. IJsselsteijn

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

49 Citations (Scopus)

Abstract

Digital games are an excellent means to meet and socialize with others in leisure time. Online co-play could in particular be of great value for isolated and less mobile seniors. However, recent findings suggest that seniors have negative perceptions about mediated co-play over the Internet. Since no empirical results are available for senior gamers, we studied seniors' player experience in three play configurations with increasing levels of social presence: virtual, mediated, and co-located co-play. Results showed that -- in contrast to young adults -- the increase in a positive player experience as a result from the presence of social elements does not entirely hold for senior gamers. Online co-play is experienced as least enjoyable and seniors' sense of social presence is not affected when a computer controlled co-player is substituted by a distant human co-player.
Original languageEnglish
Title of host publicationProceedings of the 3rd international conference on fun and games, September 16-17, 2010, Leuven (B)
EditorsV. Vanden Abeele, B. Zaman
Place of PublicationLeuven
PublisherAssociation for Computing Machinery, Inc
Pages74-83
ISBN (Print)978-1-60558-907-7
DOIs
Publication statusPublished - 2010
Event3rd International Conference on Fun and Games, September 15-17, 2010, Louvain, Belgium - Louvain, Belgium
Duration: 15 Sep 201017 Sep 2010

Conference

Conference3rd International Conference on Fun and Games, September 15-17, 2010, Louvain, Belgium
CountryBelgium
CityLouvain
Period15/09/1017/09/10

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    Gajadhar, B. J., Nap, H. H., Kort, de, Y. A. W., & IJsselsteijn, W. A. (2010). Out of sight, out of mind : co-player effects on seniors' player experience. In V. Vanden Abeele, & B. Zaman (Eds.), Proceedings of the 3rd international conference on fun and games, September 16-17, 2010, Leuven (B) (pp. 74-83). Leuven: Association for Computing Machinery, Inc. https://doi.org/10.1145/1823818.1823826