Abstract
Digital games are an excellent means to meet and socialize with others in leisure time. Online co-play could in particular be of great value for isolated and less mobile seniors. However, recent findings suggest that seniors have negative perceptions about mediated co-play over the Internet. Since no empirical results are available for senior gamers, we studied seniors' player experience in three play configurations with increasing levels of social presence: virtual, mediated, and co-located co-play. Results showed that -- in contrast to young adults -- the increase in a positive player experience as a result from the presence of social elements does not entirely hold for senior gamers. Online co-play is experienced as least enjoyable and seniors' sense of social presence is not affected when a computer controlled co-player is substituted by a distant human co-player.
Original language | English |
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Title of host publication | Proceedings of the 3rd international conference on fun and games, September 16-17, 2010, Leuven (B) |
Editors | V. Vanden Abeele, B. Zaman |
Place of Publication | Leuven |
Publisher | Association for Computing Machinery, Inc |
Pages | 74-83 |
ISBN (Print) | 978-1-60558-907-7 |
DOIs | |
Publication status | Published - 2010 |
Event | 3rd International Conference on Fun and Games, September 15-17, 2010, Louvain, Belgium - Louvain, Belgium Duration: 15 Sep 2010 → 17 Sep 2010 |
Conference
Conference | 3rd International Conference on Fun and Games, September 15-17, 2010, Louvain, Belgium |
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Country/Territory | Belgium |
City | Louvain |
Period | 15/09/10 → 17/09/10 |