Abstract
This paper proposes a new search algorithm for fully observable, de-
terministic multiplayer games: Opponent-Pruning Paranoid Search
(OPPS). OPPS is a generalization of a state-of-the-art technique
for this class of games, Best-Reply Search (BRS+). Just like BRS+,
it allows for Alpha-Beta style pruning through the paranoid as-
sumption, and both deepens the tree and reduces the pessimism
of the paranoid assumption through pruning of opponent moves.
However, it introduces three parameters that allow for more fine-
grained control over the resulting search. Empirically, we show the
effectiveness of OPPS in Chinese Checkers variants with three, four,
and six players, where it outperforms its special case BRS+ as well
as classic maxn and Paranoid search. We conclude that OPPS opens
a promising research direction for search in multiplayer board and
video games, and beyond.
terministic multiplayer games: Opponent-Pruning Paranoid Search
(OPPS). OPPS is a generalization of a state-of-the-art technique
for this class of games, Best-Reply Search (BRS+). Just like BRS+,
it allows for Alpha-Beta style pruning through the paranoid as-
sumption, and both deepens the tree and reduces the pessimism
of the paranoid assumption through pruning of opponent moves.
However, it introduces three parameters that allow for more fine-
grained control over the resulting search. Empirically, we show the
effectiveness of OPPS in Chinese Checkers variants with three, four,
and six players, where it outperforms its special case BRS+ as well
as classic maxn and Paranoid search. We conclude that OPPS opens
a promising research direction for search in multiplayer board and
video games, and beyond.
| Original language | English |
|---|---|
| Title of host publication | FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games |
| Editors | Georgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes |
| Publisher | Association for Computing Machinery, Inc. |
| Number of pages | 7 |
| ISBN (Electronic) | 9781450388078 |
| ISBN (Print) | 978-1-4503-8807-8 |
| DOIs | |
| Publication status | Published - 15 Sept 2020 |
| Event | 15th International Conference on the Foundations of Digital Games - , Malta Duration: 15 Sept 2020 → 18 Sept 2020 Conference number: 15 |
Publication series
| Name | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 15th International Conference on the Foundations of Digital Games |
|---|---|
| Abbreviated title | FDG 2020 |
| Country/Territory | Malta |
| Period | 15/09/20 → 18/09/20 |
Keywords
- game tree search
- multiplayer games
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