OPOS : an observation scheme for evaluating head-up play

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

20 Citations (Scopus)
88 Downloads (Pure)

Abstract

The concept of Head-Up Games [18] advocates that pervasive games of the future should be designed to evoke play patterns akin to those of traditional outdoor games. This tenet, while appealing, is ill defined without a clear description of these behaviors. Below we introduce OPOS, an observation scheme that can be used to evaluate Head-Up Games and, more generally, outdoor pervasive games intended for children. The observation scheme has been evaluated through its application in observing play with traditional outdoor games and a purpose made Head-Up Game. The study involved 24 children of 10--11 years old; it was found that the proposed observation scheme is objective and reliable, helping evaluators compare pervasive games regarding the play behaviors they provoke.
Original languageEnglish
Title of host publicationProceedings of the 5th Nordic conference on Human-Computer Interaction : Building Bridges, October 20-22, 2008, Lund, Sweden
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages33-42
ISBN (Print)978-1-59593-704-9
DOIs
Publication statusPublished - 2008
Event5th Nordic conference on Human-Computer Interaction (NordiCHI 2008) - Lund, Sweden
Duration: 20 Oct 200822 Oct 2008
Conference number: 5

Conference

Conference5th Nordic conference on Human-Computer Interaction (NordiCHI 2008)
Abbreviated titleNordiCHI 2008
CountrySweden
CityLund
Period20/10/0822/10/08

Cite this

Bakker, S., Markopoulos, P., & Kort, de, Y. A. W. (2008). OPOS : an observation scheme for evaluating head-up play. In Proceedings of the 5th Nordic conference on Human-Computer Interaction : Building Bridges, October 20-22, 2008, Lund, Sweden (pp. 33-42). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/1463160.1463165
Bakker, S. ; Markopoulos, P. ; Kort, de, Y.A.W. / OPOS : an observation scheme for evaluating head-up play. Proceedings of the 5th Nordic conference on Human-Computer Interaction : Building Bridges, October 20-22, 2008, Lund, Sweden. New York : Association for Computing Machinery, Inc, 2008. pp. 33-42
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Bakker, S, Markopoulos, P & Kort, de, YAW 2008, OPOS : an observation scheme for evaluating head-up play. in Proceedings of the 5th Nordic conference on Human-Computer Interaction : Building Bridges, October 20-22, 2008, Lund, Sweden. Association for Computing Machinery, Inc, New York, pp. 33-42, 5th Nordic conference on Human-Computer Interaction (NordiCHI 2008), Lund, Sweden, 20/10/08. https://doi.org/10.1145/1463160.1463165

OPOS : an observation scheme for evaluating head-up play. / Bakker, S.; Markopoulos, P.; Kort, de, Y.A.W.

Proceedings of the 5th Nordic conference on Human-Computer Interaction : Building Bridges, October 20-22, 2008, Lund, Sweden. New York : Association for Computing Machinery, Inc, 2008. p. 33-42.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - The concept of Head-Up Games [18] advocates that pervasive games of the future should be designed to evoke play patterns akin to those of traditional outdoor games. This tenet, while appealing, is ill defined without a clear description of these behaviors. Below we introduce OPOS, an observation scheme that can be used to evaluate Head-Up Games and, more generally, outdoor pervasive games intended for children. The observation scheme has been evaluated through its application in observing play with traditional outdoor games and a purpose made Head-Up Game. The study involved 24 children of 10--11 years old; it was found that the proposed observation scheme is objective and reliable, helping evaluators compare pervasive games regarding the play behaviors they provoke.

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Bakker S, Markopoulos P, Kort, de YAW. OPOS : an observation scheme for evaluating head-up play. In Proceedings of the 5th Nordic conference on Human-Computer Interaction : Building Bridges, October 20-22, 2008, Lund, Sweden. New York: Association for Computing Machinery, Inc. 2008. p. 33-42 https://doi.org/10.1145/1463160.1463165