On the design of Camelot, an outdoor game for children

Janneke Verhaegh, I.A.C. Soute, A.C.J.M Kessels, P. Markopoulos

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    63 Citations (Scopus)

    Abstract

    This paper describes the design of Camelot, a mobile outdoor game for small groups of children aged 7-10. Camelot was designed with the aim to encourage social interaction between the players and to encourage physical activity. The paper extends the research literature on design methodology for children, by recording and reflecting upon the lessons learnt by applying a range of techniques for involving children in the design of interactive systems.
    Original languageEnglish
    Title of host publicationIDC 2006 : Proceeding of the 2006 conference on Interaction design and children, Tampere, Finland, June 07 - 09, 2006
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Pages9-16
    Publication statusPublished - 2006
    Event5th International Conference on Interaction Design and Children, IDC 2006 -
    Duration: 7 Jun 20069 Jun 2006
    Conference number: 5

    Conference

    Conference5th International Conference on Interaction Design and Children, IDC 2006
    Abbreviated titleIDC 2006
    Period7/06/069/06/06
    OtherIDC 2006 : Conference on interaction design and children, Tampere, Finland, June 7-9, 2006

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