Abstract
This paper describes the design of Camelot, a mobile outdoor game for small groups of children aged 7-10. Camelot was designed with the aim to encourage social interaction between the players and to encourage physical activity. The paper extends the research literature on design methodology for children, by recording and reflecting upon the lessons learnt by applying a range of techniques for involving children in the design of interactive systems.
Original language | English |
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Title of host publication | IDC 2006 : Proceeding of the 2006 conference on Interaction design and children, Tampere, Finland, June 07 - 09, 2006 |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 9-16 |
Publication status | Published - 2006 |
Event | 5th International Conference on Interaction Design and Children, IDC 2006 - Duration: 7 Jun 2006 → 9 Jun 2006 Conference number: 5 |
Conference
Conference | 5th International Conference on Interaction Design and Children, IDC 2006 |
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Abbreviated title | IDC 2006 |
Period | 7/06/06 → 9/06/06 |
Other | IDC 2006 : Conference on interaction design and children, Tampere, Finland, June 7-9, 2006 |