Abstract
This paper presents a system architecture for reconstructing photorealistic and accurate 3D models of indoor environments. The system specifically targets large-scale and arbitrary-shaped environments and enables processing of data obtained with an arbitrary-chosen capturing path. The system extends the baseline Kinect Fusion algorithm with a buffering algorithm to remove scene-size capturing limitations. Beside this, the paper presents the complete chain of advanced algorithms for point cloud segmentation/decimation, camera pose correction and texture mapping with post-processing filters. The presented architecture features memory- and processor-efficient processing, such that it can be executed on a conventional PC with a mainstream GPU card at the consumer premises.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 10th IEEE consumer communications and networking onference (CCNC), 11-14 January 2013, Las Vegas, Nevada |
| Place of Publication | Piscataway |
| Publisher | Institute of Electrical and Electronics Engineers |
| Pages | 621-624 |
| ISBN (Print) | 978-1-4673-3131-9 |
| DOIs | |
| Publication status | Published - 2013 |
Fingerprint
Dive into the research topics of 'On photo-realistic 3d reconstruction of large-scale and arbitrary-shaped environments'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver