Abstract
This paper presents a system architecture for reconstructing photorealistic and accurate 3D models of indoor environments. The system specifically targets large-scale and arbitrary-shaped environments and enables processing of data obtained with an arbitrary-chosen capturing path. The system extends the baseline Kinect Fusion algorithm with a buffering algorithm to remove scene-size capturing limitations. Beside this, the paper presents the complete chain of advanced algorithms for point cloud segmentation/decimation, camera pose correction and texture mapping with post-processing filters. The presented architecture features memory- and processor-efficient processing, such that it can be executed on a conventional PC with a mainstream GPU card at the consumer premises.
Original language | English |
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Title of host publication | Proceedings of the 10th IEEE consumer communications and networking onference (CCNC), 11-14 January 2013, Las Vegas, Nevada |
Place of Publication | Piscataway |
Publisher | Institute of Electrical and Electronics Engineers |
Pages | 621-624 |
ISBN (Print) | 978-1-4673-3131-9 |
DOIs | |
Publication status | Published - 2013 |