Abstract
In this paper we present techniques for highly detailed 3D reconstruction of extra large indoor environments. We discuss the benefits and drawbacks of low-range, far-range and hybrid sensing and reconstruction approaches. The proposed techniques for low-range and hybrid reconstruction, enabling the reconstruction density of 125 points/cm3 on large 100.000 m3 models, are presented in detail. The techniques tackle the core challenges for the above requirements, such as a multi-modal data fusion (fusion of a LIDAR data with a Kinect data), accurate sensor pose estimation, high-density scanning and depth data noise filtering. Other important aspects for extra large 3D indoor reconstruction are the point cloud decimation and real-time rendering. In this paper, we present a method for planar-based point cloud decimation, allowing for reduction of a point cloud size by 80-95%. Besides this, we introduce a method for online rendering of extra large point clouds enabling real-time visualization of huge cloud spaces in conventional web browsers.
| Original language | English |
|---|---|
| Title of host publication | Image Processing: Algorithms and Systems XIII |
| Editors | K.O. Egiazarian, S.A. Agaian, A.P. Gotchev |
| Place of Publication | Bellingham |
| Publisher | SPIE |
| Number of pages | 10 |
| ISBN (Electronic) | 9781628414899 |
| DOIs | |
| Publication status | Published - 1 Jan 2015 |
| Event | Image Processing: Algorithms and Systems XIII - San Francisco, United States Duration: 7 Apr 2015 → 7 Apr 2015 http://optics.org/events/2015/477 |
Publication series
| Name | Proceedings of SPIE |
|---|---|
| Volume | 9399 |
| ISSN (Electronic) | 0277-786X |
Conference
| Conference | Image Processing: Algorithms and Systems XIII |
|---|---|
| Country/Territory | United States |
| City | San Francisco |
| Period | 7/04/15 → 7/04/15 |
| Other | Part of: 2015 SPIE/IS&T Electronic Imaging Conference |
| Internet address |
Keywords
- 3D reconstruction
- Decimation
- LIDAR sensing
- Mapping and tracking
- Point cloud
- Real-time
- Rendering
- RGB-D sensing
- Visualization
- Volumetric processing
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