Abstract
The lane covering game (LCG) is a cooperative game where players cooperate to reduce the cost of cycles that cover their required lanes on a network. We discuss the possibilities/impossibilities of a complete characterization of the core via dual solutions in LCGs played among a collection of shippers, each with a number of service requirements along some lanes, and show that such a complete characterization is possible if each shipper has at most one service requirement.
| Original language | English |
|---|---|
| Pages (from-to) | 505-508 |
| Number of pages | 4 |
| Journal | Operations Research Letters |
| Volume | 42 |
| Issue number | 8 |
| DOIs | |
| Publication status | Published - 2014 |
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