Abstract
Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users’ heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players’ fitness progression status.
| Original language | English |
|---|---|
| Title of host publication | CHI '23 |
| Subtitle of host publication | Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems |
| Editors | Albrecht Schmidt, Kaisa Väänänen, Tesh Goval, Per Ola Kristensson, Anicia Peters, Stefanie Mueller, Julie R. Williamson, Max. L. Wilson |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery, Inc. |
| Number of pages | 18 |
| ISBN (Electronic) | 978-1-4503-9421-5 |
| DOIs | |
| Publication status | Published - 19 Apr 2023 |
| Externally published | Yes |
| Event | 2023 Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany Duration: 23 Apr 2023 → 28 Apr 2023 https://chi2023.acm.org |
Conference
| Conference | 2023 Conference on Human Factors in Computing Systems, CHI 2023 |
|---|---|
| Abbreviated title | CHI 2023 |
| Country/Territory | Germany |
| City | Hamburg |
| Period | 23/04/23 → 28/04/23 |
| Internet address |
Funding
This work was supported by the German Federal Ministry of Education and Research (BMBF).
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- VR
- dynamic difficulty
- exergame
- health
- serious games
- sport
- training
- vertical jump
- virtual reality
Fingerprint
Dive into the research topics of 'Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame'. Together they form a unique fingerprint.Prizes
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Honorable Mention Award
Cmentowski, S. (Recipient), Karaosmanoglu, S. (Recipient), Nacke, L. E. (Recipient), Steinicke, F. (Recipient) & Krüger, J. (Recipient), 19 Apr 2023
Prize: Other › Career, activity or publication related prizes (lifetime, best paper, poster etc.) › Scientific
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