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Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users’ heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players’ fitness progression status.
Original languageEnglish
Title of host publicationCHI '23
Subtitle of host publicationProceedings of the 2023 CHI Conference on Human Factors in Computing Systems
EditorsAlbrecht Schmidt, Kaisa Väänänen, Tesh Goval, Per Ola Kristensson, Anicia Peters, Stefanie Mueller, Julie R. Williamson, Max. L. Wilson
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc.
Number of pages18
ISBN (Electronic)978-1-4503-9421-5
DOIs
Publication statusPublished - 19 Apr 2023
Externally publishedYes
Event2023 Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany
Duration: 23 Apr 202328 Apr 2023
https://chi2023.acm.org

Conference

Conference2023 Conference on Human Factors in Computing Systems, CHI 2023
Abbreviated titleCHI 2023
Country/TerritoryGermany
CityHamburg
Period23/04/2328/04/23
Internet address

Funding

This work was supported by the German Federal Ministry of Education and Research (BMBF).

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • VR
  • dynamic difficulty
  • exergame
  • health
  • serious games
  • sport
  • training
  • vertical jump
  • virtual reality

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  • Honorable Mention Award

    Cmentowski, S. (Recipient), Karaosmanoglu, S. (Recipient), Nacke, L. E. (Recipient), Steinicke, F. (Recipient) & Krüger, J. (Recipient), 19 Apr 2023

    Prize: OtherCareer, activity or publication related prizes (lifetime, best paper, poster etc.)Scientific

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