Natural User Interface (NUI) : a case study of a video based interaction technique for a computer game

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)
    36 Downloads (Pure)


    To compare the advantages and disadvantages of a Natural User Interface (M. Rauterberg and P. Steiger, 1996), a field study was carried out. During five days of the largest computer fair in Switzerland, four different computer stations with: (1) a command language, (2) a mouse, (3) a touch screen, and (4) a Digital Playing Desk (DPD) interface was presented for public use. In this version of the DPD, the user has to play a board game by moving a real chip on a virtual playing field against a virtual player. The task was to win the computer game "Go-bang". The reactions of the virtual player were simulated by "emoticons", colored comic strip pictures with a corresponding sound pattern. We investigated the effects of these four different interaction techniques with an inquiry via questionnaire. Results of the inquiry: 304 visitors rated the usability of all four stations on a bipolar scale. The touch screen station was rated as the easiest to use interaction technique, followed by the mouse and DPD interface; the "tail-light" was the command language interface. One very important result was a significant correlation between "age" and "DPD usability". This correlation means that older people prefer significantly more a graspable user interface in the form of the DPD than younger people
    Original languageEnglish
    Title of host publicationDesign of computing systems : international conference, San Francisco, August 24-29, 1997 : proceedings
    EditorsG. Salvendy, M.J. Smith, R.J. Koubek
    Place of PublicationAmsterdam
    ISBN (Print)044482183X
    Publication statusPublished - 1997

    Publication series

    NameAdvances in Human Factors/Ergonomics
    ISSN (Print)0921-2647


    Dive into the research topics of 'Natural User Interface (NUI) : a case study of a video based interaction technique for a computer game'. Together they form a unique fingerprint.

    Cite this