My drama : story-based game for understanding emotions in context

X. Shen, E.I. Barakova

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
8 Downloads (Pure)

Abstract

This paper presents My Drama, a story-based game application that helps to understand emotions in context. The game was developed for young people with autism, who usually have trouble understanding the non-verbal expression of emotions. We combined elements of drama therapy and mobile game design to let players experience taking perspectives by assuming the role of the cartoon character and practice context-dependent recognition of expressed emotions in the story, and collecting of related to the story emotional expression photographs n in a known environment. The outcomes of a pilot test indicate that My Drama is a promising and engaging training tool for emotion understanding while collecting of emotional expression photographs increased the communication. Long-term research on its effectiveness is needed.
Original languageEnglish
Title of host publicationIntelligent Technologies for Interactive Entertainment
Subtitle of host publication8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers
EditorsR. Poppe, J.J. Meyer, R. Veltkamp, M. Dastani
Place of PublicationCham
PublisherSpringer
Pages220-230
ISBN (Print)978-3-319-49616-0
DOIs
Publication statusPublished - 2017

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume178

Fingerprint

Communication

Cite this

Shen, X., & Barakova, E. I. (2017). My drama : story-based game for understanding emotions in context. In R. Poppe, J. J. Meyer, R. Veltkamp, & M. Dastani (Eds.), Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers (pp. 220-230). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 178). Cham: Springer. https://doi.org/10.1007/978-3-319-49616-0_21
Shen, X. ; Barakova, E.I. / My drama : story-based game for understanding emotions in context. Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. editor / R. Poppe ; J.J. Meyer ; R. Veltkamp ; M. Dastani. Cham : Springer, 2017. pp. 220-230 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).
@inproceedings{0602656b3cec4e22b42e6a3304c723ce,
title = "My drama : story-based game for understanding emotions in context",
abstract = "This paper presents My Drama, a story-based game application that helps to understand emotions in context. The game was developed for young people with autism, who usually have trouble understanding the non-verbal expression of emotions. We combined elements of drama therapy and mobile game design to let players experience taking perspectives by assuming the role of the cartoon character and practice context-dependent recognition of expressed emotions in the story, and collecting of related to the story emotional expression photographs n in a known environment. The outcomes of a pilot test indicate that My Drama is a promising and engaging training tool for emotion understanding while collecting of emotional expression photographs increased the communication. Long-term research on its effectiveness is needed.",
author = "X. Shen and E.I. Barakova",
year = "2017",
doi = "10.1007/978-3-319-49616-0_21",
language = "English",
isbn = "978-3-319-49616-0",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
publisher = "Springer",
pages = "220--230",
editor = "R. Poppe and J.J. Meyer and R. Veltkamp and M. Dastani",
booktitle = "Intelligent Technologies for Interactive Entertainment",
address = "Germany",

}

Shen, X & Barakova, EI 2017, My drama : story-based game for understanding emotions in context. in R Poppe, JJ Meyer, R Veltkamp & M Dastani (eds), Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 178, Springer, Cham, pp. 220-230. https://doi.org/10.1007/978-3-319-49616-0_21

My drama : story-based game for understanding emotions in context. / Shen, X.; Barakova, E.I.

Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. ed. / R. Poppe; J.J. Meyer; R. Veltkamp; M. Dastani. Cham : Springer, 2017. p. 220-230 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 178).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

TY - GEN

T1 - My drama : story-based game for understanding emotions in context

AU - Shen, X.

AU - Barakova, E.I.

PY - 2017

Y1 - 2017

N2 - This paper presents My Drama, a story-based game application that helps to understand emotions in context. The game was developed for young people with autism, who usually have trouble understanding the non-verbal expression of emotions. We combined elements of drama therapy and mobile game design to let players experience taking perspectives by assuming the role of the cartoon character and practice context-dependent recognition of expressed emotions in the story, and collecting of related to the story emotional expression photographs n in a known environment. The outcomes of a pilot test indicate that My Drama is a promising and engaging training tool for emotion understanding while collecting of emotional expression photographs increased the communication. Long-term research on its effectiveness is needed.

AB - This paper presents My Drama, a story-based game application that helps to understand emotions in context. The game was developed for young people with autism, who usually have trouble understanding the non-verbal expression of emotions. We combined elements of drama therapy and mobile game design to let players experience taking perspectives by assuming the role of the cartoon character and practice context-dependent recognition of expressed emotions in the story, and collecting of related to the story emotional expression photographs n in a known environment. The outcomes of a pilot test indicate that My Drama is a promising and engaging training tool for emotion understanding while collecting of emotional expression photographs increased the communication. Long-term research on its effectiveness is needed.

U2 - 10.1007/978-3-319-49616-0_21

DO - 10.1007/978-3-319-49616-0_21

M3 - Conference contribution

SN - 978-3-319-49616-0

T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

SP - 220

EP - 230

BT - Intelligent Technologies for Interactive Entertainment

A2 - Poppe, R.

A2 - Meyer, J.J.

A2 - Veltkamp, R.

A2 - Dastani, M.

PB - Springer

CY - Cham

ER -

Shen X, Barakova EI. My drama : story-based game for understanding emotions in context. In Poppe R, Meyer JJ, Veltkamp R, Dastani M, editors, Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Cham: Springer. 2017. p. 220-230. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). https://doi.org/10.1007/978-3-319-49616-0_21