Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder

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Abstract

The increasing demand for medical services in hospitals has sparked interest in exploring alternative methods to support children with functional articulation disorders. Online speech games have emerged as a promising avenue to motivate children to engage in speech therapy. This study investigates the impact of gamification strategies on children's motivation within the context of speech rehabilitation games. Four distinct game prototypes were developed, with a specific emphasis on stimulating children's motivation to speak. Two sets of experiments involving 48 participants were conducted to assess the influence of (1) time-limitation and (2) interactive imitation objects on children's motivation. The results revealed that time limitation significantly increased motivation, while the effect of imitation objects on motivation was not statistically significant. These findings offer valuable insights into designing effective speech games for children. By leveraging gamification strategies in online speech games, we can address the motivation challenges faced by children with functional articulation disorders and potentially enhance the efficiency of speech therapy interventions.

Original languageEnglish
Title of host publicationHAI '23
Subtitle of host publicationProceedings of the 11th International Conference on Human-Agent Interaction
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc.
Pages221-228
Number of pages8
ISBN (Electronic)979-8-4007-0824-4
DOIs
Publication statusPublished - 4 Dec 2023
Event11th International Conference on Human-Agent Interaction, HAI 2023 - Gothenburg, Sweden
Duration: 4 Dec 20237 Dec 2023

Conference

Conference11th International Conference on Human-Agent Interaction, HAI 2023
Abbreviated titleHAI 2023
Country/TerritorySweden
CityGothenburg
Period4/12/237/12/23

Funding

This study was conducted at the Eindhoven University of Technology and the Sheqi County Experimental School. The project was supported by the Eindhoven University of Technology, the Shanghai Children's Hospital, the Sheqi County Experimental School, and the Shanghai Jiao Tong University. The authors would like to thank all participants who have contributed to this research. Moreover, we thank Prof. Pedro Gomez and Dr. Antonio Origlia for their advice on improving the game automation.

Funders
Eindhoven University of Technology
Shanghai Jiao Tong University

    Keywords

    • Children
    • Game Strategies
    • Imitation
    • Motivation
    • Speech rehabilitation

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