Abstract
Achieving human-like behavior of a robot is a key issue of the paper. Redundancy in the inverse kinematics problem is resolved using a biological analogue. It is shown that by means of "virtual fatigue" functions, it is possible to generate robot movements similar to movements of a human arm subject to muscle fatigue. Analytic method enabling control of robot motions in a human-like fashion is described. An example of an anthropomorphic robot arm performing a screw-driving task illustrates the method.
| Original language | English |
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| Pages (from-to) | 582-595 |
| Journal | IEEE Transactions on Systems, Man and Cybernetics. Part A, Systems and Humans |
| Volume | 32 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - 2002 |