Motiis: Fostering Parents' Awareness of their Adolescents Emotional Experiences during Gaming

Jesse Pepping, Sarah Scholte, Marnix van Wijland, Milan Z. de Meij, Günter Wallner, Regina Bernhaupt

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

10 Citations (Scopus)

Abstract

The world of online gaming can have a strong emotional impact on children that parents often do not understand or even acknowledge. However, parental understanding can be vital for the emotional development of adolescents. However, conveying emotions can be challenging and thus can benefit from mediators which facilitate parent-child communication. In order to help raise parental awareness, we designed Motiis, a novel system that measures and tangibly visualizes children's emotions experienced during gaming sessions. Haptic feedback allows users to 'feel' the extent of the exhibited emotions. We assessed our system with 17 parent-child pairs through on-site evaluations. Results indicate a benefit of Motiis for raising emotional awareness among parents. The tangible and haptic aspects of the system help to engage with the data more consciously as the tangible visualization of the system requires active interaction with it. Motiis enabled parents to understand aspects of the emotional states of their children that are beyond the verbal communication skills of the children.

Original languageEnglish
Title of host publicationNordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction
Subtitle of host publicationShaping Experiences, Shaping Society
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450375795
DOIs
Publication statusPublished - 25 Oct 2020
Event11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020 - Virtual, Online, Estonia
Duration: 25 Oct 202029 Oct 2020

Publication series

NameACM International Conference Proceeding Series

Conference

Conference11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, NordiCHI 2020
Country/TerritoryEstonia
CityVirtual, Online
Period25/10/2029/10/20

Keywords

  • data physicalization
  • emotional awareness
  • games
  • information visualization
  • tangibles

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