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Modata: improving dota 2 experience and spectatorship through tangible gameplay visualization

    Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review

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    Abstract

    Recently, interest in streaming and esports has flourished, placing increased emphasis on the spectator experience. We argue that by escaping the boundaries of the screen and incorporating a physical aspect, another stimulatory and social dimension, which heightens the interaction with the data and positively contributes to spectatorship, can be added. This paper reports on the design of Modata, a tangible visualization of Dota 2 matches that projects gameplay data onto a tangible representation of the Dota map. We report on the design process of Modata, explore the preferred type of interaction, and report on first user feedback collected through surveys and hands-on experience with a prototype of the concept. Results indicate that most (88%) of the asked participants see value in augmenting the game’s experience by visualizing in-game data and translating it into the physical world.

    Original languageEnglish
    Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc.
    Pages723-730
    Number of pages8
    ISBN (Electronic)9781450368711
    DOIs
    Publication statusPublished - 17 Oct 2019
    Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
    Duration: 22 Oct 2019 → 25 Oct 2019
    https://chiplay.acm.org/2019/

    Conference

    Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
    Country/TerritorySpain
    CityBarcelona
    Period22/10/19 → 25/10/19
    Internet address

    Keywords

    • Data physicalization
    • Information visualization
    • Multiplayer online battle arena
    • Spectator experience

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