Modata: improving dota 2 experience and spectatorship through tangible gameplay visualization

W.A.P. van den Broek, Günter Wallner, Regina Bernhaupt

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

4 Citations (Scopus)
3 Downloads (Pure)

Abstract

Recently, interest in streaming and esports has flourished, placing increased emphasis on the spectator experience. We argue that by escaping the boundaries of the screen and incorporating a physical aspect, another stimulatory and social dimension, which heightens the interaction with the data and positively contributes to spectatorship, can be added. This paper reports on the design of Modata, a tangible visualization of Dota 2 matches that projects gameplay data onto a tangible representation of the Dota map. We report on the design process of Modata, explore the preferred type of interaction, and report on first user feedback collected through surveys and hands-on experience with a prototype of the concept. Results indicate that most (88%) of the asked participants see value in augmenting the game’s experience by visualizing in-game data and translating it into the physical world.

Original languageEnglish
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages723-730
Number of pages8
ISBN (Electronic)9781450368711
DOIs
Publication statusPublished - 17 Oct 2019
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019
https://chiplay.acm.org/2019/

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Country/TerritorySpain
CityBarcelona
Period22/10/1925/10/19
Internet address

Keywords

  • Data physicalization
  • Information visualization
  • Multiplayer online battle arena
  • Spectator experience

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