Abstract
Recently, interest in streaming and esports has flourished, placing increased emphasis on the spectator experience. We argue that by escaping the boundaries of the screen and incorporating a physical aspect, another stimulatory and social dimension, which heightens the interaction with the data and positively contributes to spectatorship, can be added. This paper reports on the design of Modata, a tangible visualization of Dota 2 matches that projects gameplay data onto a tangible representation of the Dota map. We report on the design process of Modata, explore the preferred type of interaction, and report on first user feedback collected through surveys and hands-on experience with a prototype of the concept. Results indicate that most (88%) of the asked participants see value in augmenting the game’s experience by visualizing in-game data and translating it into the physical world.
Original language | English |
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Title of host publication | CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 723-730 |
Number of pages | 8 |
ISBN (Electronic) | 9781450368711 |
DOIs | |
Publication status | Published - 17 Oct 2019 |
Event | 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain Duration: 22 Oct 2019 → 25 Oct 2019 https://chiplay.acm.org/2019/ |
Conference
Conference | 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 |
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Country/Territory | Spain |
City | Barcelona |
Period | 22/10/19 → 25/10/19 |
Internet address |
Keywords
- Data physicalization
- Information visualization
- Multiplayer online battle arena
- Spectator experience