MirrorMe: increasing prosocial behaviour in public transport

Ida Damen, Andrea Bravo, Anouk Harde, Regina Bernhaupt, Maximilian Brehm, John McClelland, Julian Frommel

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
545 Downloads (Pure)

Abstract

Public transport can be a place where commuters feel rushed or stressed. Missing your train, a delayed bus or crowdedness at the station does not induce happiness among most people. As a consequence, prosocial behaviour like offering someone a seat is displayed less often. We discuss the design and design process of MirrorMe, a simple communal game to induce positive mood of commuters. MirrorMe aims to increase prosocial behaviour through mimicry. Commuters are challenged to “make a face” and thereby connect to other commuters. MirrorMe will be installed in a public display close to a train station enabling access to all commuters and passersby. This work addresses the need for games and play in public setting to stimulate prosocial behaviour. It exemplifies how multidisciplinary HCI approaches in a gamejam setting can contribute to real life challenges. We conclude with open questions for impact evaluation in future work.

Original languageEnglish
Title of host publicationCHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Number of pages6
ISBN (Electronic)9781450359719
DOIs
Publication statusPublished - 2 May 2019
Event37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019 - Scottish Event Campus, Glasgow, United Kingdom
Duration: 4 May 20199 May 2019
Conference number: 37
https://chi2019.acm.org

Conference

Conference37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019
Abbreviated titleCHI 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period4/05/199/05/19
Internet address

Keywords

  • Benevolent behaviour
  • Empathy games
  • Gamejam
  • Mood induction
  • Playful intervention
  • Prosocial behaviour
  • Public transport

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