Abstract
Public transport can be a place where commuters feel rushed or stressed. Missing your train, a delayed bus or crowdedness at the station does not induce happiness among most people. As a consequence, prosocial behaviour like offering someone a seat is displayed less often. We discuss the design and design process of MirrorMe, a simple communal game to induce positive mood of commuters. MirrorMe aims to increase prosocial behaviour through mimicry. Commuters are challenged to “make a face” and thereby connect to other commuters. MirrorMe will be installed in a public display close to a train station enabling access to all commuters and passersby. This work addresses the need for games and play in public setting to stimulate prosocial behaviour. It exemplifies how multidisciplinary HCI approaches in a gamejam setting can contribute to real life challenges. We conclude with open questions for impact evaluation in future work.
Original language | English |
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Title of host publication | CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Number of pages | 6 |
ISBN (Electronic) | 9781450359719 |
DOIs | |
Publication status | Published - 2 May 2019 |
Event | 37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019 - Scottish Event Campus, Glasgow, United Kingdom Duration: 4 May 2019 → 9 May 2019 Conference number: 37 https://chi2019.acm.org |
Conference
Conference | 37th ACM Annual Conference on Human Factors in Computing Systems, CHI 2019 |
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Abbreviated title | CHI 2019 |
Country/Territory | United Kingdom |
City | Glasgow |
Period | 4/05/19 → 9/05/19 |
Internet address |
Keywords
- Benevolent behaviour
- Empathy games
- Gamejam
- Mood induction
- Playful intervention
- Prosocial behaviour
- Public transport