Mimicking expressiveness of movements by autistic children in game play

D. Tetteroo, A. Shirzad, M. Serras Pereira, M.J. Zwinderman, L. Duy, E.I. Barakova

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    3 Citations (Scopus)
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    Children with Autistic Spectrum Disorder (ASD)have marked impairments in social interaction. Imitation is a basic social interaction behavior, and mimicking as an element of imitation can be a diagnostic marker for autism and thus a skill that can be targeted by behavioral training. In a comparative study between children with and without autism (n=20), we designed a test that aims to find differences in mimicking expressiveness in a real-life setting. The Wii boxing game was chosen as an environment that can trigger expressiveness in children. Two measures were chosen to rate expressiveness: using observers and using a Microsoft Kinect 3-D camera in combination with motion analysis software. Results from the software tool show that the ASD-group is not influenced by the expressiveness of a confederate, while the control-group is. These results suggest that autistic children do not mimic expressiveness in game play and that this can be detected using a software tool.
    Original languageEnglish
    Title of host publicationProceedings of the 2012 ASE/IEEE International Conference on Social Computing (SocialCom 2012) and 2012 ASE/IEEE International Conference on Privacy, Security, and Privacy, Security, Risk and Trust (PASSAT '12) 3-5 September 2012, Amsterdam
    Place of PublicationPiscataway
    PublisherInstitute of Electrical and Electronics Engineers
    ISBN (Print)978-1-4673-5638-1
    Publication statusPublished - 2012


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