Mimicking expressiveness of movements by autistic children in game play

D. Tetteroo, A. Shirzad, M. Serras Pereira, M.J. Zwinderman, L. Duy, E.I. Barakova

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

3 Citations (Scopus)
1 Downloads (Pure)

Abstract

Children with Autistic Spectrum Disorder (ASD)have marked impairments in social interaction. Imitation is a basic social interaction behavior, and mimicking as an element of imitation can be a diagnostic marker for autism and thus a skill that can be targeted by behavioral training. In a comparative study between children with and without autism (n=20), we designed a test that aims to find differences in mimicking expressiveness in a real-life setting. The Wii boxing game was chosen as an environment that can trigger expressiveness in children. Two measures were chosen to rate expressiveness: using observers and using a Microsoft Kinect 3-D camera in combination with motion analysis software. Results from the software tool show that the ASD-group is not influenced by the expressiveness of a confederate, while the control-group is. These results suggest that autistic children do not mimic expressiveness in game play and that this can be detected using a software tool.
Original languageEnglish
Title of host publicationProceedings of the 2012 ASE/IEEE International Conference on Social Computing (SocialCom 2012) and 2012 ASE/IEEE International Conference on Privacy, Security, and Privacy, Security, Risk and Trust (PASSAT '12) 3-5 September 2012, Amsterdam
Place of PublicationPiscataway
PublisherInstitute of Electrical and Electronics Engineers
Pages944-949
ISBN (Print)978-1-4673-5638-1
DOIs
Publication statusPublished - 2012

Fingerprint Dive into the research topics of 'Mimicking expressiveness of movements by autistic children in game play'. Together they form a unique fingerprint.

  • Cite this

    Tetteroo, D., Shirzad, A., Serras Pereira, M., Zwinderman, M. J., Duy, L., & Barakova, E. I. (2012). Mimicking expressiveness of movements by autistic children in game play. In Proceedings of the 2012 ASE/IEEE International Conference on Social Computing (SocialCom 2012) and 2012 ASE/IEEE International Conference on Privacy, Security, and Privacy, Security, Risk and Trust (PASSAT '12) 3-5 September 2012, Amsterdam (pp. 944-949). Piscataway: Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/SocialCom-PASSAT.2012.100