Abstract
In this paper, we describe memory-storming, a design technique that combines oral storytelling with sketching to externalize designers' personal experiences. The proposition behind developing this method is that designers' personal experiences are a potential design resource that can trigger new design insights and ideas. This paper provides a description of our use of this method, shows how it helped us in our design research, and presents lessons learned. We claim that memory-storming is a design technique that focuses on designers' personal experiences yet complements the user focus of user-centered design.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Designing Interactive Systems Conference (DIS '12) |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery, Inc. |
| Pages | 524-533 |
| ISBN (Print) | 978-1-4503-1210-3 |
| DOIs | |
| Publication status | Published - 2012 |
| Externally published | Yes |
| Event | Designing Interactive Systems Conference, DIS '12 - Newcastle Upon Tyne, United Kingdom Duration: 11 Jun 2012 → 15 Jun 2012 http://dis2012.org/ |
Conference
| Conference | Designing Interactive Systems Conference, DIS '12 |
|---|---|
| Abbreviated title | DIS 2012 |
| Country/Territory | United Kingdom |
| City | Newcastle Upon Tyne |
| Period | 11/06/12 → 15/06/12 |
| Internet address |
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