Measuring self-esteem with games

Carlos Pereira Santos, K. Hutchinson, J.V. Khan, P. Markopoulos

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

6 Citations (Scopus)

Abstract

Self-esteem is a personality trait utilized to support the diagnosis of several psychological conditions. With this study we investigate the potential that computer games can have in assessing self-esteem. To that end, we designed and developed a platformer game and analyzed how in-game behavior relates to Rosenberg's Self-Esteem Scale. We examined: i) how a player's self-esteem influences game performance, ii) how a player's self-esteem generally influences in-game behavior iii) the possible game mechanics that assist in inferring a player's self-esteem. The study was conducted in two phases (N=98 and N=85). Results indicate that self-esteem does not have any impact on the player's performance, on the other hand, we found that players' self-evaluation of game performance correlates with their self-es
Original languageEnglish
Title of host publicationProceedings of the 22nd International Conference on Intelligent User Interfaces
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages95-105
Number of pages11
ISBN (Electronic)978-1-4503-4348-0
DOIs
Publication statusPublished - Mar 2017
Event22nd International Conference on Intelligent User Interfaces (IUI 2017) - St. Raphael Resort, Limassol, Cyprus
Duration: 13 Mar 201716 Mar 2017
Conference number: 22
http://iui.acm.org/2017

Conference

Conference22nd International Conference on Intelligent User Interfaces (IUI 2017)
Abbreviated titleIUI 2017
CountryCyprus
CityLimassol
Period13/03/1716/03/17
Internet address

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Computer games
Mechanics

Cite this

Pereira Santos, C., Hutchinson, K., Khan, J. V., & Markopoulos, P. (2017). Measuring self-esteem with games. In Proceedings of the 22nd International Conference on Intelligent User Interfaces (pp. 95-105). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/3025171.3025196
Pereira Santos, Carlos ; Hutchinson, K. ; Khan, J.V. ; Markopoulos, P. / Measuring self-esteem with games. Proceedings of the 22nd International Conference on Intelligent User Interfaces. New York : Association for Computing Machinery, Inc, 2017. pp. 95-105
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Pereira Santos, C, Hutchinson, K, Khan, JV & Markopoulos, P 2017, Measuring self-esteem with games. in Proceedings of the 22nd International Conference on Intelligent User Interfaces. Association for Computing Machinery, Inc, New York, pp. 95-105, 22nd International Conference on Intelligent User Interfaces (IUI 2017), Limassol, Cyprus, 13/03/17. https://doi.org/10.1145/3025171.3025196

Measuring self-esteem with games. / Pereira Santos, Carlos; Hutchinson, K.; Khan, J.V.; Markopoulos, P.

Proceedings of the 22nd International Conference on Intelligent User Interfaces. New York : Association for Computing Machinery, Inc, 2017. p. 95-105.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Pereira Santos C, Hutchinson K, Khan JV, Markopoulos P. Measuring self-esteem with games. In Proceedings of the 22nd International Conference on Intelligent User Interfaces. New York: Association for Computing Machinery, Inc. 2017. p. 95-105 https://doi.org/10.1145/3025171.3025196