Measuring self-esteem with games

Carlos Pereira Santos, K. Hutchinson, J.V. Khan, P. Markopoulos

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

11 Citations (Scopus)


Self-esteem is a personality trait utilized to support the diagnosis of several psychological conditions. With this study we investigate the potential that computer games can have in assessing self-esteem. To that end, we designed and developed a platformer game and analyzed how in-game behavior relates to Rosenberg's Self-Esteem Scale. We examined: i) how a player's self-esteem influences game performance, ii) how a player's self-esteem generally influences in-game behavior iii) the possible game mechanics that assist in inferring a player's self-esteem. The study was conducted in two phases (N=98 and N=85). Results indicate that self-esteem does not have any impact on the player's performance, on the other hand, we found that players' self-evaluation of game performance correlates with their self-esteem.

Original languageEnglish
Title of host publicationIUI 2017 - Proceedings of the 22nd International Conference on Intelligent User Interfaces
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Number of pages11
ISBN (Electronic)978-1-4503-4348-0
Publication statusPublished - 7 Mar 2017
Event22nd International Conference on Intelligent User Interfaces (IUI 2017) - St. Raphael Resort, Limassol, Cyprus
Duration: 13 Mar 201716 Mar 2017
Conference number: 22


Conference22nd International Conference on Intelligent User Interfaces (IUI 2017)
Abbreviated titleIUI 2017
Internet address


  • Game design
  • Games user research
  • Games with a purpose
  • Player modeling
  • Player profiling
  • Self-esteem


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