Abstract
Self-esteem is a personality trait utilized to support the diagnosis of several psychological conditions. With this study we investigate the potential that computer games can have in assessing self-esteem. To that end, we designed and developed a platformer game and analyzed how in-game behavior relates to Rosenberg's Self-Esteem Scale. We examined: i) how a player's self-esteem influences game performance, ii) how a player's self-esteem generally influences in-game behavior iii) the possible game mechanics that assist in inferring a player's self-esteem. The study was conducted in two phases (N=98 and N=85). Results indicate that self-esteem does not have any impact on the player's performance, on the other hand, we found that players' self-evaluation of game performance correlates with their self-esteem.
Original language | English |
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Title of host publication | IUI 2017 - Proceedings of the 22nd International Conference on Intelligent User Interfaces |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 95-105 |
Number of pages | 11 |
ISBN (Electronic) | 978-1-4503-4348-0 |
DOIs | |
Publication status | Published - 7 Mar 2017 |
Event | 22nd International Conference on Intelligent User Interfaces (IUI 2017) - St. Raphael Resort, Limassol, Cyprus Duration: 13 Mar 2017 → 16 Mar 2017 Conference number: 22 http://iui.acm.org/2017 |
Conference
Conference | 22nd International Conference on Intelligent User Interfaces (IUI 2017) |
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Abbreviated title | IUI 2017 |
Country/Territory | Cyprus |
City | Limassol |
Period | 13/03/17 → 16/03/17 |
Internet address |
Keywords
- Game design
- Games user research
- Games with a purpose
- Player modeling
- Player profiling
- Self-esteem