Measuring fun with adolescents: introducing the Spanish and Dutch adaptation of the FunQ

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Abstract

It is increasingly understood how fun is an essential
aspect in interaction for children in or beyond game
play, as well as supporting learning and other activities
involving children, e.g., for participatory design. While
it is often proclaimed that such activities are fun for
children participants, empirical evidence is hard to
come by as measuring fun is not straightforward.
Currently available assessment tools suitable for
adolescents are scarce. FunQ is a recently developed
measurement tool specifically designed for adolescents
for the assessment of the experienced fun. Here we
discuss ongoing work for adapting FunQ - to Spanish
and Dutch. We report on the process followed to adapt
the questionnaire; the reliability measures based on the
initial results (ωoverall-SP= 0.876 and ωpartial-SP= 0.859;
ωoverall-NL= 0.819 and ωpartial-NL= 0.804); and discuss our
findings in reflection of the current state of the
adaptation procedure.
Original languageEnglish
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages715-722
Number of pages8
ISBN (Electronic)9781450368711
ISBN (Print)978-1-4503-6871-1
DOIs
Publication statusPublished - 17 Oct 2019
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22 Oct 201925 Oct 2019
https://chiplay.acm.org/2019/

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
CountrySpain
CityBarcelona
Period22/10/1925/10/19
Internet address

Keywords

  • Adolescents
  • Dutch adaptation
  • Experienced fun
  • FunQ
  • Information technology assessment
  • Spanish adaptation

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