Abstract
It is increasingly understood how fun is an essential
aspect in interaction for children in or beyond game
play, as well as supporting learning and other activities
involving children, e.g., for participatory design. While
it is often proclaimed that such activities are fun for
children participants, empirical evidence is hard to
come by as measuring fun is not straightforward.
Currently available assessment tools suitable for
adolescents are scarce. FunQ is a recently developed
measurement tool specifically designed for adolescents
for the assessment of the experienced fun. Here we
discuss ongoing work for adapting FunQ - to Spanish
and Dutch. We report on the process followed to adapt
the questionnaire; the reliability measures based on the
initial results (ωoverall-SP= 0.876 and ωpartial-SP= 0.859;
ωoverall-NL= 0.819 and ωpartial-NL= 0.804); and discuss our
findings in reflection of the current state of the
adaptation procedure.
aspect in interaction for children in or beyond game
play, as well as supporting learning and other activities
involving children, e.g., for participatory design. While
it is often proclaimed that such activities are fun for
children participants, empirical evidence is hard to
come by as measuring fun is not straightforward.
Currently available assessment tools suitable for
adolescents are scarce. FunQ is a recently developed
measurement tool specifically designed for adolescents
for the assessment of the experienced fun. Here we
discuss ongoing work for adapting FunQ - to Spanish
and Dutch. We report on the process followed to adapt
the questionnaire; the reliability measures based on the
initial results (ωoverall-SP= 0.876 and ωpartial-SP= 0.859;
ωoverall-NL= 0.819 and ωpartial-NL= 0.804); and discuss our
findings in reflection of the current state of the
adaptation procedure.
Original language | English |
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Title of host publication | CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 715-722 |
Number of pages | 8 |
ISBN (Electronic) | 9781450368711 |
ISBN (Print) | 978-1-4503-6871-1 |
DOIs | |
Publication status | Published - 17 Oct 2019 |
Event | 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain Duration: 22 Oct 2019 → 25 Oct 2019 https://chiplay.acm.org/2019/ |
Conference
Conference | 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 |
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Country/Territory | Spain |
City | Barcelona |
Period | 22/10/19 → 25/10/19 |
Internet address |
Keywords
- Adolescents
- Dutch adaptation
- Experienced fun
- FunQ
- Information technology assessment
- Spanish adaptation