Material interactions with tangible tabletops : a pragmatist perspective

N.B. Hansen, Kim Halskov

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)


We investigate how the interaction with tangible interactive tabletops can be seen as a material exploration of form and sound. As the theoretical foundation for our analysis we build on John Dewey's pragmatism as well as recent efforts to appropriate pragmatism for interaction design research. As the research platform for this investigation we developed an interactive tabletop, the Radar Table, which allows users to create soundscapes by manipulating tangible objects. The Radar Table was deployed 'in the wild' at a major Danish music festival, and based on video recordings we examine people's dynamic exploration of sound through the interactive tabletop. The main contribution of the paper is the development of the theoretical foundation for understanding tangible tabletops as material interfaces that can be shaped and experimented with. We build on three of the basic concepts of pragmatism: situation, inquiry, and technology, which we develop further for the study of the dynamics of material interactions with tangible tabletops as part of a research strategy of appropriating pragmatism for use in interaction design and HCI research.
Original languageEnglish
Title of host publicationProceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14 : October 26-30th, 2014, Helsinki, Finland
PublisherAssociation for Computing Machinery, Inc
Number of pages10
ISBN (Print)9781450325424
Publication statusPublished - 2014
Externally publishedYes
Event8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014 - Helsinki, Finland
Duration: 26 Oct 201430 Oct 2014
Conference number: 8


Conference8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014
Abbreviated titleNordiCHI'14


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