Massivizing multi-player online games on clouds

S. Shen, A. Iosup, D.H.J. Epema

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

4 Citations (Scopus)

Abstract

Massively Multiplayer Online Games (MMOGs) are an important type of distributed applications and have millions of users. Traditionally, MMOGs are hosted on dedicated clusters, distributed globally. With the advent of cloud computing, MMOGs such as Zynga's are increasingly run on cloud resources, through the use of cloud technology and innovation. Massivizing MMOGs on clouds is the focus of my PhD research. My main contributions are: 1) analyzing and modeling various MMOG workloads, including those of social and traditional real-time games, 2) designing and implementing a cost-efficient and reliable cloud-based MMOG platform, 3) designing and implementing a scalable MMOG system which employs domain-specific scaling techniques to support the real time strategy games of the future, 4) experimental prototypes and tools to evaluate our proposed research via real-world experimentation and simulation, and applying our proposed research to a popular real-world application. In this article, I introduce my research progress and my future plans.
Original languageEnglish
Title of host publication13th IEEE/ACM International Symposium on Cluster, Cloud, and Grid Computing (CCGrid 2013, Delft, Netherlands, May 13-16, 2013)
PublisherIEEE Computer Society
Pages152-155
ISBN (Print)978-1-4673-6465-2
DOIs
Publication statusPublished - 2013
Event13th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGRid 2013), May 13-16, 2013, Delft, The Netherlands - Delft, Netherlands
Duration: 13 May 201316 May 2013

Conference

Conference13th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (CCGRid 2013), May 13-16, 2013, Delft, The Netherlands
Abbreviated titleCCGRid 2013
Country/TerritoryNetherlands
CityDelft
Period13/05/1316/05/13

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