Making sense of group interaction in an ambient intelligent environment for physical play

Ron Wakkary, Marek Hatala, Ying Jiang, Milena Droumeva, Malahat Hosseini

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

11 Citations (Scopus)

Abstract

This paper presents the results of a study on group interaction with a prototype known as socio-ec(h)o. socio-ec(h)o explores the design of sensing and display, user modeling, and interaction in an embedded interaction system utilizing a game structure. Our study involved the playing of our prototype system by thirty-six (36) participants grouped into teams of four (4). Our aim was to determine heuristics that we could use to further design the interaction and user model approaches for group and embodied interaction systems. We analyzed group interaction and performance based on factors of team cohesion and goal focus. We found that with our system, these factors alone could not explain performance. However, when transitions in the degrees of each factor, i.e. high, medium or low are considered, a clearer picture for performance emerges. The significance of the results is that they describe recognizable factors for positive group interaction.
Original languageUndefined
Title of host publicationProceedings of the 2nd international conference on Tangible and embedded interaction (TEI '08)
PublisherACM/IEEE
Pages179-186
Number of pages8
ISBN (Print)978-1-60558-004-3
DOIs
Publication statusPublished - 2008
Externally publishedYes

Bibliographical note

19

Cite this