Abstract
Playful activities are regarded to be a promising way for fostering children's geometric thinking and understanding. In this paper we introduce Lost My Way, an educational game about geometric transformations targeted at middle school children of about 10 years of age. We describe the design of the game and report preliminary results and experiences gained from the first two stages of our iterative development process which included a playtesting session and an on-site evaluation at a local middle school.
Original language | English |
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Title of host publication | Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 |
Editors | Sebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Number of pages | 4 |
ISBN (Electronic) | 978-1-4503-6571-0 |
DOIs | |
Publication status | Published - 7 Aug 2018 |
Externally published | Yes |
Event | 13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden Duration: 7 Aug 2018 → 10 Aug 2018 |
Conference
Conference | 13th International Conference on the Foundations of Digital Games, FDG 2018 |
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Country/Territory | Sweden |
City | Malmo |
Period | 7/08/18 → 10/08/18 |
Keywords
- Evaluation
- Game based learning
- Geometry