Linking physical and virtual interaction spaces

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

We explored how game flow can be influenced by adding a physical interaction space to an existing screen-based computer game. In this article we investigate how narrative influences the shifting of a player's focus of attention between physical and virtual interaction spaces.
Original languageEnglish
Title of host publicationProceedings of the Second International Conference on Entertainment Computing
EditorsD. Marinelli
Place of PublicationPittsburgh, Pennsylvania, USA
PublisherCMU Press, Carnegy Mellon University
Pages79-90
ISBN (Print)0-012345-23-6
Publication statusPublished - 2005
Event5th International Conference on Electronic Commerce - Pittsburgh, Pennsylvania, United States
Duration: 30 Sept 20033 Oct 2003

Conference

Conference5th International Conference on Electronic Commerce
Abbreviated titleICEC 2003
Country/TerritoryUnited States
CityPittsburgh, Pennsylvania
Period30/09/033/10/03

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