Abstract
We explored how game flow can be influenced by adding a physical interaction space to an existing screen-based computer game. In this article we investigate how narrative influences the shifting of a player's focus of attention between physical and virtual interaction spaces.
Original language | English |
---|---|
Title of host publication | Proceedings of the Second International Conference on Entertainment Computing |
Editors | D. Marinelli |
Place of Publication | Pittsburgh, Pennsylvania, USA |
Publisher | CMU Press, Carnegy Mellon University |
Pages | 79-90 |
ISBN (Print) | 0-012345-23-6 |
Publication status | Published - 2005 |
Event | 5th International Conference on Electronic Commerce - Pittsburgh, Pennsylvania, United States Duration: 30 Sept 2003 → 3 Oct 2003 |
Conference
Conference | 5th International Conference on Electronic Commerce |
---|---|
Abbreviated title | ICEC 2003 |
Country/Territory | United States |
City | Pittsburgh, Pennsylvania |
Period | 30/09/03 → 3/10/03 |